A downloadable Chroom for Windows, macOS, Linux, and Android

NOTE: HTML5 version is buggy, runs slow with choppy sound.
We will upload if we fix it.

ChroomeRoom is a physics puzzle game in which players must paint all the walls in the room by making the ball bounce throughout 25 awesome levels

We like to keep things simple:

Drag the ball and releasing to throw it, that's how you play.

This is our first submission to a Ludum Dare, every bit of feedback will be appreciated and definitely help us improve.


Guillermo "NWDD" García - Programmer
Daniel "Cpt.DeadMan" Callado - Artist and Game Designer
Xavier "Setasilvestre" Figuerola - Artist and Game Designer
Víctor "Palarus" Navarro - Composer, Producer and Game Designer


Chroom Windows 64-bit (Original Entry) 20 MB
Chroom Android (Post-ludum Platform) 17 MB
Chroom Mac (Uni, Post-ludum Platform, Untested) 20 MB
Chroom Linux (64-bit, Post-ludum Platform, Untested) 24 MB
Chroom Linux (32-bit, Post-ludum Platform, Untested) 23 MB
Chroom Windows (32-bit, Post-ludum Platform) 17 MB


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Hey Your game is pretty kickass,

I'm working on a video project called time capsules focusing on game indie devs. It's similar to sending a message to your self in 50 years;

Only five questions for my documentary:

1. What feature in your game can the player not experience anywhere else?

2. What's the biggest personal obstacle you had to overcome in creating your game so far? (it could be super technical or anything else that you want to talk about)

3. Who helped you decide to become a game dev?

4. What feature of the game do you absolutely love that no one would probably ever find?

5. What do you believe video games mean to humanity?

First couple of episodes




if you have some game footage or even better developmental footage of errors or other stuff you'd like to show people who have never programmed a day in their life.

also best ways to contact you, and all social media you use because I'll be displaying those through out the episode.

I think if people dig the game and dig your story they might reach out for questions or colabs you really never know what can come of it.

do you think you'd be interested in being my guest?